Experimenting with Animator still, I seem to have killed it. I cannot add nodes to a blend tree. If I create a blend tree and enter it, right clicking to bring up the menu fails. I have to double-right-click. Then if I choose “Create New State” it is created in the parent layer. If I choose “Create State from Clip”, I get this error -
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.AnimationStateMachine.GraphGUI.AddStateFromSelectedMotionCallback (System.Object data) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Graphs/UnityEditor.Graphs/AnimationStateMachine/GraphGUI.cs:640)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[ ] options, Int32 selected) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GenericMenu.cs:113)
Thing is, this is across all projects. I’m guessing something in Unity’s files is messed up. Anyone else had this? Any way to recover (reinstall only?).