Hi! I’ve set up a scene where multiple spotlights move about, acting as torches controlled by players. The torches are looking at an object indexed to them which is controlled by the input device via raycast. This part is working OK.
Player count should reach 4 or more but the problem is once a third ‘torch’ is added into the mix, it loses its information like spot angle and any scripts attached (look-at). I’ve tried as individual spotlights and prefabs with the same problem.
So I’m assuming meshes have a limit of two functional, dynamic spotlights on them at a time. Is it possible to work around this? I do have multiple meshes in the scene but there will no doubt be times when multiple torches focus on the same mesh.
Wondering if using Projectors would be a better option… looking into it.