Have multiple Audio play at once?

I have 3 bits of audio that require to play in sequence with each other. I have a rain sound effect, foot steps and after 1 minute church bells. My only problem is that I can only get one working at a time, when all 3 are meant to play the game is silent. Even if I only have the rain sound effect that used to work and set it to loop and play on awake I can’t hear anything.

You can have multiple Audio Source Components on a single object, however I do not think that will allow for multiple Play()'s simultaneously. What you can do if just have 3 audio sources on 3 objects.

I wasn’t trying to play them from a single script but I managed to fix it after posting this, my problem was I needed to make them decompress on load.