Have my reflection probes broken after updating to 5.2.2? (Picture Included)

I’ve scoured the internet and have found information on lightmaps but nothing on reflection probes breaking after updating to 5.2.2. I think I just need to revert back to 5.1

Here is an example of what I’m seeing:

Those bright patches within the reflection probes extents did not show up until after updating to 5.2.2. I’ve adjusted lighting, I’ve changed all reflection probe settings, I’ve changed many quality and player settings. When I switch to forward rendering they disappear and things appear normal. However I need to use diffuse lighting as the cards we are running dont run well with forward lighting.

I would like to update to 5.2.2 as I have a bit left to animate and the legacy animation bugs in 5.1 are quite deprecating to workflow.

Thanks for any help!

This seems to be it.

Change made in 5.2.0 - “Reflection Probes: when using Deferred Shading, the reflection probes are now rendered per-pixel (instead of each object only being affected by one or two probes)”

So this is a fix… but because anchor override is now broken (issue here) I can’t get the surface to look proper. It is also using the Reflection Source from Environment Lighting on every pixel not touched by a probe. Because I can’t set anchors or even cull layers this really breaks my scene.

Guess I’m reverting back to 5.1 until this is resolved.