Hi all,I want to know if unity can get within box area overlap other collilders?I only found about sphereOverlap…
Any help?Thanks advanced~
No. I believe PhysX has functions for overlapping boxes and capsules, but Unity didn’t expose them through their Physics API.
There is a member of the forum working on integrating the newest PhysX 3.X with Unity so you could keep an eye on that. From the look of things he is exposing the entire API so you should be able to do what you need.
Thanks a lot~