Have some problems with Linux Server

Hi community,
i want to make a multiplayer game in unity. First time i tried it with a local connection and it works. Now i have a linux server. I want to inatialize the master server on it and make a c# script in unity to connect clients and play on this server.

My server has this software: CentOS 6 with Parallels Plesk Panel 11.5 (64 Bit)
But i can choose between this, too:

  • CentOS 6 Minimalsystem (64 Bit)
  • ubuntu 12.04 LTS Minimalsystem (64 Bit)
  • openSUSE 12.3 Minimal (64 Bit)
  • openSUSE 12.3 with Parallels Plesk Panel 11.5 (64 Bit)
  • openSUSE 13.1 Minimal (64 Bit)
  • Debian 7.0 Wheezy Minimalsystem (64 Bit)

I tried to follow this little “tutorial”: Unity Master Server on Linux - Questions & Answers - Unity Discussions but if i write “make ./MasterServer” in the console it says that there is nothing to done.
Then i tried to connect to the server with unity and this little script:

public class NetworkManager : MonoBehaviour {
	public GameObject playerPrefab;
	private string serverip = "******";
	private int serverport = 25000;
	
	void Start()
	{

	}
	
	void OnGUI()
	{
		if (Network.peerType == NetworkPeerType.Disconnected)
		{
			if(GUI.Button(new Rect(100, 100, 100, 100), "Connect"))
			{
				Network.Connect(serverip, serverport);
			}
		}
	}
	
	void OnConnectedToServer()
	{
		SpawnPlayer();
	}
	
	private void SpawnPlayer()
	{
		Network.Instantiate(playerPrefab, new Vector3(0f, 0.5f, 0f), Quaternion.identity, 0);
	}
}

But there is an error like this: “The connection request to ******:25000 failed. Are you sure the server can be connected to?”

Now i have some questions:

  • Which server software should i use, which i named or should i change to a windows server?
  • What am i doing wrong? I’m very new on this special field: “multiplayer”.
  • Do you know a tutorial which helps me making a master server?

Sorry for my bad english, i tried my best! I hope someone can help me :slight_smile:

You can’t use the master server to connect a Unity client in this way. A master server is not a Unity Server.
The master is meant to connect Unity clients to Unity servers. Nothing more then that. It’s a list of servers that clients can connect to and provides means to connect to it.

Okay, first thank you for your answer.
But what did i need to do, to create a gameserver for a multiplayer game in unity?
Which server-software is usefull and which files did i need?
Is there a good tutorial for that?
Im a little bit confused …

Yes, look at the network class to see how it’s done.
Or look at 3rd party solutions like Photon server/Photon cloud/SmartFoxServer or others.

Okay, i made a local server with the network class, but can i use it for a linux server, too?
So i can use a script like this, and execute it on server, so i will have a game server which can be connected to?

using UnityEngine;
using System.Collections;

public class NetworkManager : MonoBehaviour {
	private int serverport = 25000;
	
	void Start()
	{
		LaunchServer ();
	}

	void LaunchServer() {
		bool useNat = !Network.HavePublicAddress();
		Network.InitializeServer(32, serverport, useNat);
	}
	
	void OnServerInitialized() {
		Debug.Log("Server initialized and ready");
	}
}

If that’s true, i need to got a windows server, make a console exe with visual studio which initialize the server and execute it on server? Because i dont know how to do that with linux …