shader requirements: has to work with light baking and realtime lights. also we only use albedo texture maps so we dont need other texture slots like roughness, normal along with their value sliders(we feel like inputs other than albedo map would cost more performance?).
my first question: there are several preset shaders that come with urp. which one is more optimised? we are using simpleLit right now but as i mentioned above, inputs other than albedo could be a waste of performance since we dont use those? there is also mobile diffuse shader in unity but we don’t use it because it doesn’t work properly with lights.
Final Question:
does unity have a solution? is there a unity asset which could solve our need? should we hire someone to write custom a custom shader? thank you in advance!