Hello, I allow myself to write here because recently I try to develop a game via unity (learning in progress) and it turns out that I have a problem which is the following:
I am trying to have the music from my menu on the tutorial scene and not on all the scenes in the game.
I managed to set up the playback of the music without it stopping via an Awake but it can be read on all the scenes and impossible to find the manipulation so that it is only read after on the menu / tutorial…
Could a charitable soul tell me or direct me to the solution to my problem please? I tried to add in my script an “if SceneManagement … etc” but that did not change anything!
thank you in advance for your help :)
( sorry if my english is bad, i am a baguette eater ) 


What I understand is that you have multiple scenes menu, tutorial, and others. You want music in the menu and tutorial but not in other scenes. If you don’t want the AudioSource to play in a certain scene, you can delete the component, and it should do what you want.
Hello and thank you for your answer, I could have effectively removed the audio source on the stages where I don’t need the music from the menu, the concern is that I need it for other sounds on d 'other scenes, so suddenly it plays my sounds + music on the stages where I only want my sounds and not the music ^^ "
Is there a reason you need to recycle your AudioSource? You can have an AudioSource for every unique sound and play them when you need. Another solution could be creating a GameObject, adding an AudioSource at runtime, and destroying it at the end. This is how most games do. If you are new, I recommend doing the FPS Microgame that you can find in Unity Hub in the Learn section.