Have to hover mouse over window on Windows Universal App before it will take controller input

Hello everyone, I’m new to game development and Unity. Last night I noticed that when I build and run my game as a Windows 10 Universal App it isn’t responsive unless I first move my mouse around in it. It acts like it isn’t the active window although it is. Also the first selected object I assigned in the Event System wasn’t being selected, I had to add some script to make it select the first game object. Doesn’t do this when I play in Unity however. Anyone have any idea how to fix this?

Is this a question about Unity UI?
I think this is because we detect mouse presence on first mouse event. I think UI uses the touch input module before it detects mouse. It’s probably a bug, can you report it?

Sorry I didn’t see this until late last night. After researching for a while I finally saw a post about this same issue and it stated that this was done by design… to fix my issue there is an option in the stand alone input module to force active.