I created animation within Unity using series of png files.
It is about 10 seconds long, but things in it move faster so there are many png files making up that 10 seconds. there are about 10 animations created this way.
the resources folder that contain png files is now about 100mb.
Is there a way to reduce its size other than reducing quality of png files?
also, do i have to keep png files around or is there a way to compress that to a single file in Unity?
Actually, unity compresses your files when build project, and final weight depends on your project setting (it may recompress your PNGs to any other format for you).
To compress all frames in one file you may use atlases (one image with many frames, frames switches by changing UV coordinates). My solution to use such animations is below: