Hello guys! I know this question have been asked many many times, but we could live with thing that we have 2x times more vertices in unity, but having 6x times more vertices is too much.
We used 3d max,blender. 3d max shows 1.800 verts, in unity i have 11.000. I disabled everything lightning,skybox etc. On scene i have camera and model. Using the mobile diffuse shader.
However triangle count remains the same in 3d max and unity.
I know there are different calculations in unity, but what can add 6x times more vertices?