So in the middle of the scene I have what you can call a big trackball. It is rotated in two axis with the mouse and it works fine.
I can also select four different spheres on the level through a different interaction. that will let me control them with the trackball. Only one can be selected and controlled at a time. At the moment I’m doing this in the update of the four spheres:
void Update () {
if (Active == true) {
gameObject.transform.rotation = Trackball.transform.rotation;
}
}
The thing is when the sphere becomes active it just jumps to the same rotation as the trackball. I would want to just want to add each new rotation.
Thanks in advance!