To have a script stopped in a game object, is it possible to have the script tell the same game object to deactivate itself?
gameObject.active = false;
or if you want to do it once the script is set to disabled
void OnDisable()
{
gameObject.active = false;
}
Not this will only affect the gameObject the script is attached to… if you want to apply the effect to all children also
gameObject.SetActiveRecursively(false);