So I got a mesh creator, and it exports as .obj, but when I import it to unity, I cant do anything with it. I drag it to the editor, but it doesnt appear. Am I doing something wrong? (I’m still new if it helps any)
Additional Details
It is now importing correctly, but now it's giving this error:
ImportFBX Errors:
Couldn’t import file (insert path here).
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()
any ideas?
Additional Details
It is now importing correctly, but its stripping the sides off of it:
Mesh ‘default’ has no normals. Recalculating normals.
is it just the setup of unity, or is it a problem with my mesh editor?
What software/tool are you exporting from?
– Starwalkerits a free one called MeshCreator
– mysticalchickenwing