Having an odd issue with my model importing into Unity.

The model how it looks in unity:

And here is how it looks in blender:

Can anyone help explain why it isn’t working?

I believe blender shoes the back side of faces, while unity doesn’t. Just make sure that the face is facing up not down.

Ho do I do that?

Just try remodeling that surface with a cube. Make sure that that facing the correct way.

May be worth mentioning that I am slightly new to blender

Fixed, I just selected the faces and did “Flip Normals”

I only know the basics of blender myself. However I have run into this problem a few times and it can be annoying. :smile: