I made a navmesh for a sphere but noticed only a small portion of the top actually had the mesh so navmeshagents navigating the mesh can’t go upside down on the sphere.
Is there a way to ignore the slope angle limit when doing navmesh baking?
I made a navmesh for a sphere but noticed only a small portion of the top actually had the mesh so navmeshagents navigating the mesh can’t go upside down on the sphere.
Is there a way to ignore the slope angle limit when doing navmesh baking?
I got a player and A.I to walk/run right around a sphere but I didn’t use navmesh