I want to be able to keep the data the same between scenes, so like for example, if my health was at 50% and i were to switch scenes, the health would stay 50% instead of resetting back to 100%.
To achieve this, two approaches come to mind:
- implement your systems in separate scenes that are open at the same time, and only unload/load the level scene while keeping the UI and health-management-scene alive
- use
DontDestroyOnLoadon your GameManager that keeps score of the health, which would basically be the same thing as option A but a bit easier to use.
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