Having filter color set to white causes crazy void colors?

A bug I noticed yesterday on android

This is my sun object

Similarly bright object

it’s caused by color filter

And fixed by making the color anything other than white

Does this happen only on Android (nothing in editor ?).
I quickly checked on my side and couldn’t reproduce the problem in editor unless I go to absurd post exposure (like 50+)

This looks like a NaN error and that’s something that means we should put some guardrails around a value that is blowing up or something.

Can you Report a bug using the bug reported when you have the time given that you have a proper repro on your hands when you have a minute ?
Thanks in avance.

These are emissive objects (the sun is physical) , I dunno how much post exposure impacts it. But adding emission and glow does for sure.

and yeah this is in editor I noticed this only yesterday so I haven’t had time to send a repro yet. I dunno if it happens in build cause I’m also having a problem where touch doesn’t work :weary:

The issue also appears to be visible in the default scene template?

Can you walk me through your repro steps exactly so that it can be investigated properly ?
(And if you have the repro project that would be even better.)

I think it’s a problem with ACES on android + the color filter setting.

I was able to reproduce it in another project by adding ACES tone mapping.


yeah simply enable high dynamic range and ACES and you see this issue immediately

It’s made worse if the global volumes color filter is set to white

EDIT:
Whats extra funky is that the issue occurs when the color filter setting has it’s RGB values equal

This is the default setting of the sample, each value is the same. But any of the same values causes this visual glitch. White was just a coincidence.

EDIT: also side note visual glitch STP/TAA seems to cause vertext based APV to flicker.