Having fun with Muse using our Assets as a train data

Hey there, I’m part of the Moon Tribe crew, and we’re all about sharing some awesome 2D assets over on the Unity Asset Store. We’ve got this rad squad of artists, each with their own unique style, and it got me wondering how Muse is gonna handle this beautiful chaos. You know, we’ve got everything from sleek and modern to classic and quirky. So, I’m really looking forward to seeing how Muse will work its magic with all these different artistic flavors we’ve got going on!

Currently, I’ve tested two trained styles. The first ones from our Fantasy chests

Here are some of the results, the style is not very consistent, and I’ve tried to use similar prompts.

For the next round of experiments, I used our RPG Icons.


I made two training sets one from the “bloody” icons and one from “fire”
and in the bloody ones, I got pretty good results

The next time I want to try it with tiles, maybe even Hexes

Here are some results with Hexes, as a training set I used the simplest ground from our pack
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For training, I used this simple prompt: Generate a 256x256 hexagonal tile with a green grassy landscape.

The first results were a bit messy because I used to remove backgrounds and seems it removes to much :stuck_out_tongue:
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This is the result without removed backgrounds(you need to remove them manually in the editor)


Of course, they are not tileable, but with a bit of magic touch in PS you can make them ‘tile’.
More rocky terrain.

As a conclusion for this test, if you need some variations for tiles, it is possible to do so in Muse if you have time and skill to edit the results

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