Having high cpu occupy when debugging with Rider after finish Localizations :(

I am working on my project while after I finished Localization using the unity plugin, I tried to debug with Rider but the fps is 13, and when I open the proflier it shows that editor playloop takes high cpu, here is picture when I active debug mode using Rdier, did anyone encounter this?


I dont know if it’s localization’s side, I didn’t see this situation before localizations, and debug looks good too.