I’ve created a shader, which properly reflects within shadergraph and the material shader inspector preview. However in game, the blue does not render. Any ideas on this? Thanks.
Visual:Imgur: The magic of the Internet
Graph:Imgur: The magic of the Internet
I’m using Unity 2019.4 and HDRP (latest from pkg manager)
Hi, were you able to find a solution to your problem? I’m having the same issue.
Hey no I haven’t yet. I’ve searched for things but all attempts have the same result. Can you post a pic of your shadergraph?
Created a thread regarding my problem.
https://discussions.unity.com/t/799797
Not sure but I’ve put that aspect on hold for now to work on other things until it’s figured out. As you can see in my screenshot though, the inspector shows the material as was created in the shadergraph, but the scene / game view doesn’t render the same… dunno.
Makes me wonder if it’s a render setting in my project? hmm.