Hey,
for my savegame serialization i’m using the BinaryFormatter.
In one of the serialized classes i had a property
public Vector2 Position { get; set; }
I serialized some data, then i changed this property to have a proper get { … } implementation that does a little bit more logic. Now, if i try to load the data that i serialized before, i get the following serialization exception:
“k__BackingField” not found"
this would mean, my game would not be able to load savegames that where made before that change - so no chance for any upward compatibility. How do i resolve or avoid this issue?