hey guys!
i need some help…
i created a basic game where you can
walk around and rotate yourself and connect to a multiplayer server
so my questions are:
1 - when the 1st player moves the 2nd player won´t see the 1st one moving,same thing for both
2 - my game was working perfectly when it was as simple as possible, but when i added some more complicated things like rotation, mouse look it´s online stopped working
3 - why is unity´s multiplayer engiene considered bad compared to others like photon?
please help me!
also yes i am using unity´s built in multiplayer engiene
my problem is actually that the players won´t see the others walking around
but if i add a rididgidbody to them and hit one on another it does a quick update of the player that was hit and then stops updating him…
You need to make sure your networkview is watching a transform so it sends the updates over the network.
Or you need to do it yourself through script.
Read up on NetworkViews in the docs.
i had that problem when I had the networkView set to “reliable compressed”.
I also had problems when I attached a camera to the character rather than the player game object.
I don’t see the ‘walk" animation from the remote end, but my players do sorta’ glide around.
I have managed to get some things accomplished but still need to learn more to get everything working correctly, particularly network synching of animations or whatever it’s called.(seems to be several different schemas)