Hi,
I have been having issues with my game build. This is a Hidden object game that we are workin on.The game works absolutely fine when I run it from IDE but when I make a build EXE file I am facing issues.
I’m using Hashtable (in JS) to store and call functions as ICallable
All works correct in IDE, but not in final exe
From application behaviour I see
- Callback functions came into the Hashtable store
- Some of them delete themselves after first call
- But they still execute
I found next:
- Time to time debugger shows several errors about problems with locating Hashtable and hint me that must be System.Collections.Hashtable, but not at the start of application (seems that place is random)
- Can’t trace all breakpoints. Some of them become inaccessible for unknown reason
Can anyone help me out with this issue. This is a Hidden Object Game that I am working on…