I have a problem with Unity to grab objects: when I do it, the OVRController (Player) start to run away and I don’t want to do that thing.
Also it run away specially when I put my hand beside my body.
I want to control it normally when I grab an object.
I am using for Oculus Rift
I would appreciate your help, thank you!
My guess is that you’ve got physics on your player body as well as on the hand (and/or the objects you grab). So when you make those objects intersect, the physics engine tries to separate them, causing the “run away” you see.
The solution is to remove the Rigidbody from your player body. Physics is almost always more trouble than it’s worth.
Solved!
I did several things, but I suspect that the problem was in my OVR controller; as JoeStrout said, probably it was too much big.
I put now images of the achievment, if somebody gets in the same trouble.
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