Hi,
I’m working on a 2D game which requires lines to indicate the path of an object in the game.
I have used Line Renderer component but the co ordinate values changes from the co ordinate of the GUITexture game object.
I have tried GUIUtility and GUI.Label.but I don’t understand how it works.I used it to draw a loop of lines but I see only one line (the first drawn) on the screen.
Help me with this or anyother more effective methods to draw 2D lines…
Can you post a screenshot of what you are trying to do?
It sounds like you want to draw a line from a GUITexture to a 3D Coordinate; but I’m not sure.
Please explain a bit more 
I’m having a GUITexture named “Round”.
I’m having a empty game object with Line Renderer ,rendering camera and a Script to set values to Line renderer.
At the start, the position of the Round Object is set to the Element 0 of the Line Renderer .
The Round Object can be moved using the arrow keys , at the corresponding instant the position of the Round Object is set to the next element of the Line Renderer.
It’s all working but the problem is the co ordinates of Round Object and the Line Renderer are not matching on the game.
Thank you…
Sorry; I still don’t have a clear enough picture of your setup. Can you post a sample UnityPackage ?