using UnityEngine;
using System.Collections;
public class First : MonoBehaviour {
public float movementSpeed = 0.5f;
public float MouseSensitivty = 0.5f;
// Update is called once per frame
void Update ()
{
float rotLeftRight = Input.GetAxis(“Mouse X”) * MouseSensitivty
//movement
float forwardSpeed = Input.GetAxis(“Vertical”) * movementSpeed;
float sideSpeed = Input.GetAxis(“Horizontal”) * movementSpeed;
}
}