Hello I’m making a tile based strategy game, but i’m having problems with the random function.
My new random (r) is appearantly creating problems:
Code:
using UnityEngine;
using System.Collections;
public class TileScript : MonoBehaviour {
public GameObject grasslandPrefab;
public GameObject desertPrefab;
Random r = new Random(); //Making random named "r"
int randomTG = r.Next(1, 2); //making a int (randomTG) and making it generate 1 or 2
// Use this for initialization
void Start () {
if (randomTG == 1) //if randomTG == 1 a Grassland prefab tile is instantiated.
{
Rigidbody instantiatedProjectile = Instantiate(grasslandPrefab
,
transform.position,
transform.rotation)
as Rigidbody;
}else if(randomTG == 2)//if randomTG == 2 a dessert prefab tile is instantiated.
{
Rigidbody instantiatedProjectile = Instantiate(desertPrefab
,
transform.position,
transform.rotation)
as Rigidbody;
}
}
// Update is called once per frame
void Update () {
}
}
Console output:
Assets/TileScript.cs(9,10): error CS0236: A field initializer cannot reference the nonstatic field, method, or property `TileScript.r´
I´ve looked at other peoples code and i´ve got no idea whats wrong!
Please help!
Console Output Pic:
