Having Some Problem With the Skybox UV on ShaderGraph

Hello There!

I’m currently having issues with My skybox shader, for some reason there’s some Fragments and weird UV coordinates on the very edge where the texture loops:

This is the current way I’m doing the UV for the Skybox:

I’m pretty sure it has to do with the ArcTan but I have no idea how to fix it :frowning:

@gabrielgonzalez89 Have you any solution?