Having trouble assigning texture to Meshing mesh produced from ARMeshManager

I am wanting to assign a texture to a material’s albedo that is then this texture is propagated through the mesh created when scanning a room.

This is the result I have achieved with ARPlaneManager

I want to achieve the same but for the meshing provided by ARKit and ARMeshManager. I can see that I am getting the general colour but none of the detail of these textures.

Please see here the results respectively

Dark

Cyan

Any information around how I can get the textures above to show on the AR Meshing including the stars would be extremely helpful.

Apple’s ARKit does not provide UV’s for the mesh it generates. Looks like you would need to write a specialized shader that does not require UV’d surface to apply the star pattern on the mesh.

Triplanar shader…

Ha! Triplanar shaders. Nailed.
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