I am wanting to assign a texture to a material’s albedo that is then this texture is propagated through the mesh created when scanning a room.
This is the result I have achieved with ARPlaneManager
I want to achieve the same but for the meshing provided by ARKit and ARMeshManager. I can see that I am getting the general colour but none of the detail of these textures.
Apple’s ARKit does not provide UV’s for the mesh it generates. Looks like you would need to write a specialized shader that does not require UV’d surface to apply the star pattern on the mesh.