having trouble creating an orange translucent GUI.Box

Hello,

I want to create a translucent orange GUI.Box – looking much like the default box but colored.

This topic: http://answers.unity3d.com/questions/13089/color-the-gui-box seems to be what I need but I can’t get it to work.

Am I supposed to attach an orange .png to the Box, which I then map a transparency shader over? I’m just not getting it and I can’t seem to find anything on the internet that is useful.
How can I get the texture to tile over the GUI.Box? It’s just resized/centered in the middle.

Thanks guys, I know I’ve been bugging people around here a bunch lately.

Jon

Have you tried using a PNG with transparency added via the alpha channel?

Thanks! Worked like a charm.
I also changed the GUI.Box to a GUI.Label to get rid of the default grey box with outline texture.