Hey Guys,
I recently started on the Topic Multiplayer Networking, and as a first Test Project, I tried creating something like a little shooting game, to really understand how all of this networking works.
However, trying to cause damage to other players, I ran into a problem.
Shooting out Raycasts to check if my shot hits another Player works, but I have no Idea how I could get the other players Health System and call a function there to cause damage.
So: How can I call a Function of a connected Player through the Network?
As I have been trying to solve this for like a week or so, I gave up and am hoping for somebody of you knowing the answer.
Thank you in advance!