I’m trying to do what the picture says. I think the major problem I have is that I can’t set a texture’s alpha based on color. If you have a solution just using shader lab, that would be the greatest. The best I’ve been able to come up with is a blended texture over the base, but when I change the color to black, the overlaying texture turns black.
That picture confuses me. it’s 10 times bigger than your text, it has no explanations of the adding on it, the color square dont correlate with the base texture. why would you add RBG to a base texture, and make it change with an alpha texture? do you want a colorised texture, do you want to cross fade 2 textures into patterns, the picture inst clear.
I want to have a base texture. Then have n number of textures overlay on top of that. The non base textures need to have transparency and be able to change color. The closer the non base textures get to black, the alpha channel also needs to become more transparent. Hope that clears everything up. Not really sure what you’re talking about with the text, looks fine on my end. Might be a browser issue.
Once you’re blending more than one texture in this way, I think that the fixed function pipeline will make things difficult or impossible. You should try writing this in Cg.
That’s what I figured. Just wanted to make sure I wasn’t missing something. Thanks Daniel!
