using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
public AudioClip SoundToPlay;
public float Volume;
AudioSource audio;
public bool alreadyPlayed = false;
// Use this for initialization
void Start()
{
audio = GetComponents
}
private void OnTriggerEnter()
{
if (!alreadyPlayed)
{
audio.PlayOneShot(SoundToPlay, Volume);
alreadyPlayed = true;
}
}
}