Having trouble saving and loading data using binary files

For some reason the game won’t load or maybe save whenever the game is opened or closed, I tried building the game and then running but it still has no effect. Here is the code:

 void OnEnable()                    
    {
        Debug.Log("Enabled!!!");

        BinaryFormatter bf = new BinaryFormatter();  
        FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat");  

   
        PlayerData data = new PlayerData();
        data.wood = wood;
        data.woodperclick = woodperclick;

        bf.Serialize(file, data);    
        file.Close();    
    }
    public void OnDisable()
    {
        Debug.Log("Disabled!!!");

        if (File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
        {
            BinaryFormatter bf = new BinaryFormatter();
            FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open);
            PlayerData data = (PlayerData)bf.Deserialize(file);
            file.Close();

            wood = data.wood;
            woodperclick = data.woodperclick;
        }
    }
}


[Serializable]
class PlayerData
{
    public float wood = GameManager.wood;
    public int woodperclick = GameManager.woodperclick;
}

Am I missing something? I watched the entire video tutorial for data persistence on the unity3d website multiple times.

It looks like you’re saving when the game is enabled and loading when the game is disabled - should it not be the other way around?

You’re right, hahaha thank you so much.