I’m trying to run the sample Unity Reflect 1:1 on-site AR application on an iPad. I can create an iOS-targeted build just fine using Unity, but when I put the build into Xcode to upload to my iPad, I get these errors. Anyone have an idea what’s happening here?
This is in Xcode 11.3.1 and Unity 2019.3.6f1
Please try to make a clean build. It seems like some of your native plugins didn’t get in the build.