Having trouble transforming towards the camera

Hi All,
Im creating a script that will pop an object’s position towards the camera and at the moment it looks something like this -

function PopOut (){
    //Create a temp transform
    var TempLookatTransform : Transform;
    //Aim the transform at the camera
    TempLookatTransform.LookAt(Cam.transform);
    //Use the temp transform's orientation to create a world space vector
    var RelativeCameraDirection : Vector3 = Cam.transform.TransformDirection (0, 0, 1);
    //Use the vector to move the object towards the camera
    AnimationParent.transform.localPosition = AnimationParent.transform.localPosition+(RelativeCameraDirection * 2) ;
}

Problem is, I’d love to get rid of the “TempLookatTransform” since I’m only using that as something to aim at the camera.
I feel like there must be a way to make this script way more concise. Can anyone help out here?

Thanks
Pete

if i remember correctly (school math), you can just do
lookatvector = (cam.position-obj.position).normalized

Thanks ValooFX! That works great!