Having trouble with colliders

I’m making a simple game and when I have a cube(“Player”) enter a collider I want the scene to load into the menu screen. The code I have for it is

using System.Text;
using System.Collections;

public class Movement : MonoBehaviour
{

    
    public float moveSpeed;

    // Use this for initialization
    void Start()
    {
        moveSpeed = 8f;

    }

    // Update is called once per frame
    void Update()
    {

        transform.Translate(moveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime, 0f, moveSpeed * Input.GetAxis("Vertical") * Time.deltaTime);
    }




    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Correct")
        {
            Debug.Log("Enter");
        }
        if (other.tag == "Incorrect")
        {
            Debug.Log("Exit");
        }
    }
}

I have triggers on both the cube and the platform I want the collider to activate on. The tags are also set properly, any tips?

Add a rigidbody

“…This message is sent to the trigger Collider and the Rigidbody (if any) that the trigger Collider belongs to, and to the Rigidbody (or the Collider if there is no Rigidbody) that touches the trigger. Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached…”