Having trouble with Isometric movement

Hey everyone, for starters id like to just say this is my first time scripting anything ever so I apologize for my ignorance. im trying to create a beat em up style game similar to castle crushers or scott pilgrim vs the world. things have been going smoothly and ive been able to get by on stitching so code together found in various different tutorial vidoes to get something that works but ive hit a snag, currently my character only moves on a Horizontal axis, and i want to apply a Vertical axis so he can move around like the games i mentioned before.

using UnityEngine;
using System.Collections;

public class PlayerControllerScript : MonoBehaviour
{
    public float maxSpeed = 6f;
    bool faceingRight = true;

	Animator anim;

    void Start()
    {
		anim = GetComponent<Animator> ();
	}


    void FixedUpdate()
	{
		float move = Input.GetAxisRaw ("Horizontal");
		float move = Input.GetAxisRaw ("Vertical");

		anim.SetFloat ("Speed", Mathf.Abs(move));

		GetComponent<Rigidbody2D>().velocity = new Vector2(move * maxSpeed, GetComponent<Rigidbody2D>().velocity.y);

        if (move > 0 && !faceingRight)
            Flip ();
        else if (move < 0 && faceingRight)
            Flip ();
    }

    void Flip()
    {
        faceingRight = !faceingRight;
        Vector3 TheScale = transform.localScale;
        TheScale.x *= -1;
        transform.localScale = TheScale;
    }
}

Everything worked untill i applied the " float move = Input.GetAxisRaw (“Vertical”);" I get an error saying “error CS0128: A local variable named ‘move’ is alreadt defined in this scope”

Again this is my first time scriptigng so i apologize for my frankinstiend scripting, i mostly pulled from what i could find and didnt make this myself, scripting and logic was never something i could wrap my brain around so im having trouble understanding it even with all the tutorials.

You have two variables with the same name “move” in the same scope, and hence you get this compilation error. Give them different names:

float moveH = Input.GetAxisRaw ("Horizontal");
float moveV = Input.GetAxisRaw ("Vertical");

GetComponent<Rigidbody2D>().velocity = maxSpeed * new Vector2(moveH , moveV);