Heyo.
I’m extremely new to Unity so this might be something well known with an easy fix, but the box collider isn’t working too great. It works just fine when I’m shooting straight into the middle of one of it’s sides, but when I shoot at it at an angle, the bullet just goes straight through. Can anyone help? ;-;
Too little information. A guess is to lookup what Discrete and Continuous collision detection are. You can set fast-moving items like bullets (etc) to use Continuous collision detection on the Rigidbody2D but know it’s much more expensive to calculate.
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Thank you! This worked an absolute treat!