Having trouble with Vector3.normalized

I want to normalize a vector3 to get direction, but I’m having trouble with it because the magnitude doesn’t add up to 1 like the documentation says it should be, it’s more like 1.8

Example

Debug.Log(new Vector3(1f,1f,1f).normalized));

Gives me this result

(0.6,0.6,0.6)

instead of what it should be

(0.3,0.3,0.3)

The result is correct. The documentation doesn’t say the individual elements should add up to 1, it says the Vector3 will have a magnitude of 1, which it does. Adding up to 1 wouldn’t be useful.