Hi, i am trying to make a xml parser, jowever i am getting an error saying "XmlException: Attribute name and qualified name must be identical "
could you please help me with making this over?
I have added the parser script, and the sample xml file in the attachment.
Thank you in advance…
384291–13252–$xml_parser_153.rar (1.86 KB)
zumwalt
3
Not to obvious but look at your XML
<?xml version="1.0" encoding="us-ascii"?>
<weapons>
<item attack="true" damageMin="15" damageMin="18" shieldMin="0" shieldMax="0" onehand ="true" side="right" info="Kazma acaip guzel bir silahtir1">kazma</item>
<item attack="true" damageMin="15" damageMin="18" shieldMin="0" shieldMax="0" onehand ="true" side="right" info="Kilic acaip guzel bir silahtir2">kilic</item>
<item attack="true" damageMin="15" damageMin="18" shieldMin="0" shieldMax="0" onehand ="false" side="right" info="OK acaip guzel bir silahtir3">ok</item>
<item attack="false" damageMin="0" damageMin="0" shieldMin="6" shieldMax="6" onehand ="true" side="left" info="Kalkan acaip guzel bir silahtir4">kalkan</item>
</weapons>
Now, if you placed this code in C# in visual studio it would have puke a very specific message back at you… an error… about the xml…
so… with a flip of the write and a few magic words…
Our new xml file is now…
<?xml version="1.0" encoding="us-ascii"?>
<weapons>
<item attack="true" damageMin="15" damageMax="18" shieldMin="0" shieldMax="0" onehand ="true" side="right" info="Kazma acaip guzel bir silahtir1">kazma</item>
<item attack="true" damageMin="15" damageMax="18" shieldMin="0" shieldMax="0" onehand ="true" side="right" info="Kilic acaip guzel bir silahtir2">kilic</item>
<item attack="true" damageMin="15" damageMax="18" shieldMin="0" shieldMax="0" onehand ="false" side="right" info="OK acaip guzel bir silahtir3">ok</item>
<item attack="false" damageMin="0" damageMax="0" shieldMin="6" shieldMax="6" onehand ="true" side="left" info="Kalkan acaip guzel bir silahtir4">kalkan</item>
</weapons>
Note, our duplicate min is now a max…
This is just the begining…
Have fun on the next part.
LMAO, I actually looked for that and missed it. Oi, serves me right for trying to debug in the morning.
Good eye zumwalt!
thank you, it seems like i better get into unity+visual studio…