I’m having this issue where I have some meshes very close to each other. Up close they look like they should. (like the verticies are welded together) But when zoomed out the anti aliasing kicks in (atleast that’s what I think) and starts forming gaps in between the meshes. The reason Im doing this particular thing is because I want to keep my structures modular and by having the “wall” be only one mesh with a tiled texture would counteract that.
Is there some way to fix this other than having the face all be one object?
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