Im super interested in havok physics but really starting to worry about pricing, especially seeing as it seems the non-havok options cant even handle resting rigidbodies… it seems a bit crappy to charge people for a “complete” solution whilst offering what I would describe as an incomplete one as the alternative free one. Feels a bit like a regression to the unity free + unity paid days. I dont think the community is ready to go back to a pay-to-win engine.
EDIT: okay I read the original and I really hope they dont backtrack that. It being free for those earning less than $100k a year would be great as it would allow us to make good games, make money and therefore transition to pro licenses, rather than cobbling our capabilities and adding to the stigma that unity has by making all free games use a worse physics engine
Doesn’t the description about Havok physics in the package manager state that it is going to remain free for personal and plus users after the trial period?