Havok welding contact feature not working

Hi,
so I tried the havok contact welding feature fro my game because my game needs it for modular tracks.

Anyway, I added the physics body and havok configuration component and set the tag to the same tag on all the track parts. However, nothing changed, objects still collide with the invisible seam between the tracks. I tried setting the tag for the objects that move through the track instead but the same thing still happens.

Is there anything I’m missing?
I tried using this feature in the vehicleOverTerrain sample scene to see if the problem was with my game but the same thing still happens. It still doesn’t work.

Pls help…

Did you also change the simulation type in the PhysicsStep to “Havok Physics”? Otherwise it may still be stepping using Unity.Physics.

1 Like

Yes, I did that, still no effect…

Nevermind, I just realized that you can’t have more than one physics step or havok physics config component

1 Like