Hi,
so I tried the havok contact welding feature fro my game because my game needs it for modular tracks.
Anyway, I added the physics body and havok configuration component and set the tag to the same tag on all the track parts. However, nothing changed, objects still collide with the invisible seam between the tracks. I tried setting the tag for the objects that move through the track instead but the same thing still happens.
Is there anything I’m missing?
I tried using this feature in the vehicleOverTerrain sample scene to see if the problem was with my game but the same thing still happens. It still doesn’t work.
Pls help…