Hawken, has anyone seen this ???

I never said war, please don’t put words in my mouth.

Anyway, unless UT run the show and pull all the strings, I just don’t see it happening to any degree of awesome. One thing that’s quite clear is while Unity itself could happily do the job, and is technically capable, and many users here have more than enough talent to pull off the quality and work needed. The Unity community itself, as a whole, is held together by spit and string, with very little feeling of community spirit. There would be no quality control, too many cooks wanting to do things their own way, random models and textures of different styles, lots of talk and no real action, and the whole thing would be an embarrassing mess with a distinct aftertaste of having slept with the cute girls fat friend at a party the night before.

Individually, there’s a lot of users on this forum who would be capable of doing it by themselves, you just have to see the showcase thread to know that there’s a great deal of talent to be found. But as a community led project? Never get off the ground.

Yes, that’s probably right.
What do you think about making a suggestion to the UT about asking them to try?

It could be very good for them if the game had success!

You can try, no harm in asking. They “kinda” have something like that with the Ninjacamp I think, but more internal based than community.

Do I send an email to the support?

I dunno, I probably wouldn’t. I’d find an email and contact one of them directly. I dunno, you could try. I really don’t know.

ok, thanks

I totally concur with PedroAfonso, thats why ive started this thread. : )

i wouldnt say Unity vs UDK as well… but more of comparrison of the both, and how unity can better itself, agianst what appears to be whats setting the bar in game-eninge middle-ware; UDK.

I disagree with Blacklight28… i would think there would be many people hopping onto an unpaid project… just look at all the indie people out there hammering away, and eventually some make it big… of course the Specs and Details have to be planned out first, or else the project would head no-where.

a way for Unity to get a community project going is by holding a contest - $prize$money$ - always brings the best out of people.

agian an example from udk, they use to hold contest for community… one of their games was in their showcase was from the contest they held, “Prometheus” i think thats what’s it’s called… the game where you move that giant ball around.

Here is an interview; one of the guys making Hawken

http://www.next-gen.biz/features/hawkens-attack-plan?page=0%2C0

oh, and this is to the guy who said no one would make an indie game for no money, while it’s being develop.

      • from the interview second page.

let me just say there are alot of people (small groups) making indie games, front-loading the development cost.

Ah again this crap!
Always when someone posts either impressive game from UDK or Cryengine representation some users start to strumble on their way that Unity is just as capable of that, and they belive it is possible to do it. I am 10000000% sure noone from this users even tried to squeze 10% of graphical and optimisation capatibilites that are needed for game like this. Not that they didnt tried, there is not a single game with Unity engine been made, that can stand with graphical display like this one. Another thing is as Frank already pointed out, Unity community users are comparing to UDKs in general less experianced and i dont want to offend anyone but also less talented (including myself) than general UDK community structure.
Why always someon has to start with this nonsense about Unity. when some nice game / engine is represented?
Just be quiet or if you have something to say, at least get some thumbs up for developers on that project.

take it easy, dawg! XD

and guess what, it looks like you just stepped in to this pile of crap… the same could be said for you as well, “Just be quiet or if you have something to say,‘be more constructive about it’.” … better yet read the thread, before you say something.

as i mentioned before, Bounty Arms, Dungeon Defenders… not at all main stream (in the press right now) … so no i am not stumbling on to this topic.
im just using Hawkens as a prime example.

This is not the Unity vs UDK nonsence battle crap as you surmise… “it’s a unity comparison, what and how can unity achieve that look of certain (aaa) udk game”

A good example of people doing something impressive with Unity, just checkout Warsoup… or http://www.subvertgames.com/blog

what i want is something constructive, crits workarounds, limitations, emulations, not flameboys or fanboys or wtf they call you… throwing crap on what you think is crap.

yes there will be people posting about something new and shiney made by other game engines, and yes there would be those, ?Unity? vs ?engine? and people like you stepping into that war mentally

read and search the threads out there, there are legit discussions on how Unity can better itself, insights, work arounds … etc.

Your batshit crazy rant would mean something if anyone in this thread were saying that they personally could make this game in Unity, but they are only discussing whether it could be done. No one was bashing the game either; in fact, most people were complimenting how great it looks, hence the discussion of whether or not it could be done in Unity in the first place. Jeez.

In janpecs defense I think he reacts to the false assumption that its all about high quality assets. That is to oversimplify things. Models and textures are important but its not enough to produce something like Hawken. Lighting, shaders, atmospheric effects, edge quality a.s.o plays a huge role. If you were to use deferred rendering in unity for instance you would have aliased edges crawling all over the place. A serious analysation of what you would need to pull something like this off in Unity would be more interesting than to keep the frankly ridiculous stance that its all about assets. Those who wish to continue to believe that is free to do so of course but you would still be wrong.

Well. My stance on this matter is that hawken is 99% really great looking 3d art, the rest is nothing overly special or unique. Change the amazing environments and mechs with something not so great, what do you have left? It’s a FPS.

Oh, and great audio as well.

Artistically the game rocks.

Seriously? Comparing Warsoup (at current footage) to Hawken? No offense to Warsoup developers, i think that their game is great, but do you know that graphically, ammount of assets, quallity…those two games are on different levels.

If the wii has reinforced anything its the fact that games are not about story (if I want a story I will read a book), its not about art its about gameplay. In that grounds I would rather play war soup then Hawken, a good looking will be outdated in 2 years but a good game will actually be able playable long after that (pacman, pong etc).

Now that you have bashed Unity to hell. Do a little research and find interstellar marines.

Hehe the interstellar marine card has been played once again. Seriously what is it people find so fantastic about the graphics in interstellar marines? Sure it looks decent I guess but nothing amazing going on there from what I can see?