Left :Common
Right : HD
Left fog not good, how to make it like hd fog(mask sky).
HD’ anti aliasing(SMAA) not good as common (8x multi sampling), how to make hd good anti aliasing!.
Left fog not good, how to make it like hd fog(mask sky).
HD’ anti aliasing(SMAA) not good as common (8x multi sampling), how to make hd good anti aliasing!.
Hi,
HDRP supports MSAA if the rendering is all done in forward.
In the HDRP asset set the Lit Shader mode to forward only and you’ll be able to tune Multi Sample Anti Aliasing settings.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/HDRP-Asset.html
You are right. MSAA OK! Thank you!