HD Full-Screen Streaming Video ( Standalone, Pro )

Has anyone succeeded in getting 720p of 1080p streaming video working from an asset bundle? Loading a video entirely into memory ( from say the resources folder ) is not an option as that will cause a crash. I’m talking about buffer based streaming from disk with minimal memory footprint and no memory leaks, required to play in-game cut scenes ala Bink video.

We already do cut scenes in the engine, but we are exploring the option of using FMV.

bump

bump - maybe someone from UT could chip in?

For anyone searching for answers, I solved this by discovering the video file has to have the extension .ogg and not .ogv.

I based early code off this:
http://raypendergraph.wikidot.com/codesnippet:streaming-movie-from-a-file-in-unity