HD pipeline limited shadows

I have a very shadow intensive scene(many point lights with shadows), and while it works just fine in the normal renderer, in the new HD one, shadows keep disappearing . I tried increasing the shadow atlas resolution to 12k, and still the same thing.

Any ideas?

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HD Version, Unity version, lighting scheme (mixed/other), screenshots and more information is required to take things more seriously.

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The shadow budgets are currently internally defined to be a good compromise between number of shadows visible and the time it takes to generate the shadowmaps. You can see the budgets in LightLoop.cs where they are initialized towards the top of the file. Currently they stand at max 6 point lights, 12 spot lights and 1 directional light, regardless of whether there’s space for more in the atlas or not.

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Okay. I understand. Thanks for reply.