Hi all, I have been trying to edit HDR’s made by beast to bring down the highlight gain and increase the shadow gain slightly, effectively increasing indoor light in my scenes, The edited files look fine in Fusion/Photoshop, but when imported they have a strong purple hue to them. They are still flaoting point HDR with 16 point compression.
Any ideas?
you must be changing something when exporting them back from Photoshop. Why not use HDR Shop?
Also, if you need more brightness indoors, why not adjust your light rig accordingly? I dont know, I think that would be more accurate and easier?..
Hey i3d. Yeah it turned out it was photoshop exr exporter. I used Nuke and it was fine. I still have to add indoor lighting, it’s just that I’m going for a semi-real lighting setup, and I’d prefer not to have indoor lights on during the daytime setup. Beast’s final gather approach is decent, ignoring the random light leaking.
just remember that if you’re going for photorealism, Unity doesnt have tone mapping like other engines; i.e. CryEngine 3, etc.
you can lightmap everything and bake out lightmaps with tonemapping with something like mental ray inside Softimage or Maya.
oh OK, to be honest I had never even heard of Tone Mapping. I looked it up though. In a completely static scene, couldn’t I just Change shadows,highlights and then also use a contrast stretch script?
Baking through Maya would be far too expensive time-wise, and crash wise
No, the contrast stretch image effect does not perform tone mapping.
Yes, Maya does crash quite a bit 